A bulwark never failing
Thirty years ago a bunch of us were playing a big strategy wargame set in Roman times. (Nick will remember the name.) It was the kind of game you needed to devote a weekend to. We were deep into it when somebody noticed a problem: "Rule 23.7.1 says that cavalry units can't cross the Rubicon in a winter phase..." One of the players had done exactly that three turns earlier, so everything that had happened since wasn't valid. I think we gave up at that point. The other day, Nick and I set up a game of Here I Stand , the modern(ish) reworking of the classic A Mighty Fortress . It's another one with a dense 43-page rulebook. I'm not complaining. I admire Ed Beach's meticulously written rules. But our brains are three decades older, and we were tripping up over the fine print even back in the '90s. Luckily gamers are no longer alone. Now you can have an instant expert on hand to advise you on any aspect of the rules of pretty much any game, just as long as ...