Lord of Light

Another project we pitched to Games Workshop back in the early '80s was a boardgame of Roger Zelazny's seminal SF novel Lord of Light. We didn't have the rights, but we figured that was something GW could sort out. We can't remember if there was any talk at the time about the movie, which is where the illustrations by Jack Kirby came from, but it came to naught anyway.

The concept: an Earthlike planet is colonized by a starship, but the original crew keep their origin a secret from the future generations of colonists, while using technology to augment their own abilities and make themselves effectively immortal. They pattern themselves on the Hindu pantheon and, years later, to the ordinary people, they are the gods. It's Clarke's Third Law in action.

The game played out on two levels: the conquest of territory and individual combat. We had nice rules systems for both, especially the duels, which used a non-random mechanic in which you had to weigh off fatigue (paid if you won a round, but recovered fast) against injury (paid if you lost a round, recovered very slowly).

What would we have done if Ian and Steve had gone for it? Zelazny might have dug his heels in, having got a whiff of Hollywood interest, in which case we'd have had to rebuild it around a different mythology. Maybe Greek or Mesopotamian -- which probably would have gone down better in the modern Indian boardgames market, if there is one. We'd have been sorry to lose Rild and Nirriti, both great characters in the novel. (In the movie, if it could even be made today, Sean Harris should play Rild and we'd cast Paul Dano as Nirriti. Unless it's the Bollywood version, in which case your guess is as good as ours.)

Comments

  1. Yeah, I really liked this one

    The game was totally asymmetric, the play for each player was quite different, and each had different objectives

    Some player, the Gods and Nirriti, are fighting for control, but players like Sam and Yama are more playing to disrupt the Gods

    Like many games we design this was somewhat inspired by an SPI game, this time "A Mighty Fortress", which also inspired GMT's "Here I stand". Nirriti loosely represents the Ottoman Turks, obliterating anything he can, whereas Yama and Sam are the Pope and the Lutherans

    I'd still like to do this one…

    …one day

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    1. Yeah. There are some things we'd need to fix -- the world map wasn't big enough for interesting territory-building IIRC. And we'd need to rethink it as Zelazny with the serial numbers filed off...

      The only other really successful asymmetric game I can think of is Dune, though Cosmic Encounter worked as long as you stuck to the core set of alien powers. It was the expansion pack that fubared it -- something that's true of many games!

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